Professional Experience
Role(s)
Education Design Lead (Feb. 2021 - Mar. 2024)
Game Designer (May. 2020 - Feb. 2021)
Information
Game Minecraft / Minecraft Education
Tools Figma, Git, Visual Studio, Blockbench, Axiom, Chunker, and Notion
Company ReWrite Media - Remote
Experience
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Led a team of 10+ to create 30+ educational gaming pieces for Minecraft Education
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Mentored designers on best practices for level design in UGC games.
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Collaborated with clients and team to create content outlines and GDDs for experiences that engaged users, met learning goals, aligned development, and satisfied clients’ vision.
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Produced production plans with producers for simultaneous projects and deadlines.
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Oversaw art direction, providing input on visual elements and creating art concepts for characters, particles, notifications, UI, and other user interactions.
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Authored dialogue and tutorials for educational experiences.
Role(s)
Environment Designer (Sept. 2017 - May 2018)
Information
Game Staxel
Released January 23, 2018
Engine Proprietary Engine
Tools Quibicle, Git, Visual Studio, Atlassian, In-house tools, and Adobe Photoshop
Company Plukit BV - Remote
Experience
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Collaborated with a diverse team of 10+
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Designed playable environments for Staxel, including prefabs for biome assets (rocks, ponds, trees, and more), buildings, unique event spaces, and more.
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Created multiple unique biomes and locations within the Staxel world using a variety of environment objects.
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Utilized Quibicle Voxel Editor to develop in-game art assets for environments and decorations.
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Worked with engineering to conduct automated and manual QA using Visual Studio and in-house tools to profile memory, validate environmental generation, and troubleshoot bugs.
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Collaborated with engineering and art to configure world generation parameters, ensuring a unique feeling across all generated worlds.

Role(s)
Level Designer (Apr. 2016 - July 2017)
Information
Game Minecraft Java Edition
Tools Google Suite, Asana, Adobe Photoshop
Company Hypixel Inc. - Remote
Experience
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Collaborated with a development team of 30+
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Designed and dressed 100+ maps for various mini-games and events
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Created template-level designs to guide future level creation for game modes and events.
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Mentored peers on best-level design practices for various mini-games
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Designed and prototyped new levels for experimental game modes, transforming initial concepts into fully realized multiplayer environments.
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Led various projects by assigning tasks, owning level design, and assisting other designers with portions of their design
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Performed quality assurance testing, documented gameplay feedback, logged game and map bugs.