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Welcome

My name is Tris Winters (she/they)

I'm a Game Designer with 10+ years of experience in
Indie Games and UGC, designing levels, tutorials, UX, and content for singleplayer, multiplayer, and educational experiences

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Role(s)

Education Design Lead (Feb. 2021 - Mar. 2024)

Game Designer (May. 2020 - Feb. 2021)

Information

Game  Minecraft / Minecraft Education

Tools  Figma, Git, Visual Studio, Blockbench, Axiom, Chunker, and Notion

Company  ReWrite Media - Remote

Experience

  • Led a team of 10+ to create 30+ educational gaming pieces for Minecraft Education

  • Mentored designers on best practices for level design in UGC games.

  • Collaborated with clients and team to create content outlines and GDDs for experiences that engaged users, met learning goals, aligned development, and satisfied clients’ vision.

  • Produced production plans with producers for simultaneous projects and deadlines.

  • Oversaw art direction, providing input on visual elements and creating art concepts for characters, particles, notifications, UI, and other user interactions.

  • Authored dialogue and tutorials for educational experiences.

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Role(s)

Environment Designer (Sept. 2017 - May 2018)

Information

Game  Staxel

Released January 23, 2018

Engine  Proprietary Engine

Tools  Quibicle, Git, Visual Studio, Atlassian, In-house tools, and Adobe Photoshop
Company  Plukit BV - Remote

Experience

  • Collaborated with a diverse team of 10+

  • Designed playable environments for Staxel, including prefabs for biome assets (rocks, ponds, trees, and more), buildings, unique event spaces, and more.

  • Created multiple unique biomes and locations within the Staxel world using a variety of environment objects.

  • Utilized Quibicle Voxel Editor to develop in-game art assets for environments and decorations.

  • Worked with engineering to conduct automated and manual QA using Visual Studio and in-house tools to profile memory, validate environmental generation, and troubleshoot bugs.

  • Collaborated with engineering and art to configure world generation parameters, ensuring a unique feeling across all generated worlds.

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Role(s)

Level Designer (Apr. 2016 - July 2017)

Information

Game  Minecraft Java Edition

Tools  Google Suite, Asana, Adobe Photoshop

Company  Hypixel Inc. - Remote

Experience

  • Collaborated with a development team of 30+

  • Designed and dressed 100+ maps for various mini-games and events

  • Created template-level designs to guide future level creation for game modes and events.

  • Mentored peers on best-level design practices for various mini-games

  • Designed and prototyped new levels for experimental game modes, transforming initial concepts into fully realized multiplayer environments.

  • Led various projects by assigning tasks, owning level design, and assisting other designers with portions of their design

  • Performed quality assurance testing, documented gameplay feedback, logged game and map bugs.

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